由于Web3D的未成熟,zerO下一步的发展将移植到Win32上面,经过漫长的开发,目前D3D版本的zerO版本已初具趋型.
目前首个Demo是一个商业游戏,zerO已游戏引擎框架形式对这个游戏做技术支持.
由于版权原因,暂时不能放出,下面是部分Sample:
阴影体/灯光/地形/天空盒/静态网格(Shadow Volume/Light/Terrain/Sky Box/Static Mesh):

地形/天空盒/粒子系统(Shadow Volume/Light/Terrain/Sky Box/ParticleSystem):

阴影体/灯光/地形/天空盒/静态网格/水下特效(Shadow Volume/Light/Terrain/Sky Box/Static Mesh/Under Water Effect):

阴影体/灯光/地形/天空盒/静态纯色网格/实时高动态范围光(Shadow Volume/Light/Terrain/Sky Box/Static Flat Mesh/Real-Time High Dynamic Rangle Light):


下面是Version 1.0具体内容:
_______________________
zerO Version 1.0 Graphis
[D] ------ Done.
[T] ------ Testing.
Map Part:
* Dark Map(Light Map)
* Base Map [D]
* Normal Map [D]
* Detail Map [D]
* Color Map(Vertex Color) [D]
* Gloss Map(Height Light Map)
* Environment Map
Light Part:
* Single Light [D]
* Muti-Light
Shadow Part:
* Shadow Volume [P]
* Shadow Mapping
* Shadow Light
Scene Manager Part:
* Octree
* Quad Tree [D]
* BSP
* PVS
Terrain Part:
* Base Terrain [D]
* ROAM Terrain [D]
* Patch Terrain
Mesh Part:
* Static Mesh [D]
* Dynamic Mesh [D]
* Skin Mesh [D]
* LOD Mesh
Water Part:
* Base Water
* Mesh Water(Static Water)
* Dynamic Light Water
2D Part:
* Cross Plane [D]
* Billboard [D]
* Particle System [D]
View Part:
* Frustum [D]
* Camera [D]
* Muti-Viewport
Full Screen Effect Part:
* Base Effect [D]
* HDR [D]
* PRT
System Part:
* Base System [D]
* CPU & GPU Real-time Render [D]
* Shader Maker
User Part:
* UI
* Edit Tools
______________________________
zerO Version 1.0 Demo & Others
* Under Water Effect
* Bullet